We will start with basics and continue with several examples of unusual parties. That’s a universal formation which suites every dungeon, but often you want to build an unusual team. You can place other damagers, controllers or supporters at the second and third slots. Healers are usually located in the fourth slot and damagers occupy the first slot. Considering this, you probably will hire new heroes and make new parties for every mission.įor a successful team you need a balanced squad with healing, damaging and controlling skills. I had a 48 dmg crit from my archer that helped a crap ton though.You know that Darkest Dungeon is a quite challenging game where heroes die permanently. For the Swine God fight I used a hellion at (1) Leper (2) Vestal (3) and Arbalest (4). This is a bad thing since Wilbur usually gets two actions per turn, the first is usually a stun and the 2nd is a mark.Įither way I still got him down with zero deaths and zero deaths door but I thought my input might help some ppl. There was two times though that he did get them off and my arbalest had his turn before Wilbur's 2nd. If you have the speed on your arbalest set right it works really well, 2-3 times Wilbur set his marks only for them to be cleared and the god flails wildly which missed all three times. I brought along an arbalest to use flare in a chance to clear the marks that Wilbur puts on your group. I actually had two chars at deaths door that fight, the witch kept using 'taste the stew' which healed her each time.Īlso got the Swine God down which was surprisingly the easiest of the first four champion bosses' I've downed. Champion Hag Witch was rough, managed to get her down but lost a lvl 5 hellion after focusing on the hag and after the hellion popped out of the pot the hag immediately used tenderizer to deathblow her.
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